Apple's new Common App Rejections page explains the top ten reasons why apps were rejected at the end of August 2014. Here's the run-down:
14% : More information neededThe
8% : Guideline 2.2: Apps that exhibit bugs will be rejected
6%: Did not comply with terms in the Developer Program License Agreement
6% :
Guideline 10.6: Apple and our customers place a high value on simple,
refined, creative, well thought through interfaces. They take more work
but are worth it. Apple sets a high bar. If your user interface is
complex or less than very good, it may be rejected
5%: Guideline 3.3: Apps with names, descriptions, or screenshots not relevant to the App content and functionality will be rejected
5%:
Guideline 22.2: Apps that contain false, fraudulent or misleading
representations or use names or icons similar to other Apps will be
rejected
4%: Guideline 3.4: App names in iTunes Connect and as displayed on a device should be similar, so as not to cause confusion
4%: Guideline 3.2: Apps with placeholder text will be rejected
3%: Guideline
3.8: Developers are responsible for assigning appropriate ratings to
their Apps. Inappropriate ratings may be changed/deleted by Apple
2%: Guideline 2.9: Apps that are "beta", "demo", "trial", or "test" versions will be rejected
page also provides a series of tips for app developers, like ensuring
no links are ever broken, that there's no place-holder content and a
bunch more, too. Go take a read. Common App RejectionsCult of Mac
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